As educational game developers, we made sure this game teaches the players about natural selection by making them think about their play strategy. A new player needs to consider, which prey they should eat if they want to survive. If the player goes into the game and eats without thinking they will soon find the pool of prey depletes and evolves i.e. fast and small prey is harder to catch and give less energy. If they carefully select their prey to weed out undesirable characteristics they will find the fewer generations of prey are easier to catch and give more energy.
anmuinteoir Irish/Gaelic Language Game
anmuinteoir offers a framework for providing curriculum-targeted Irish/Gaelic language lessons. They contacted us as educational game developers to create a flexible game that can handle a wide range of multiple choice questions. As well as the ability to skin the game to provide a variety of different ways to play the game. This was project was designed to be easily expanded and adaptive to new content. Therefore, we provided the ultimate teacher resource tool while getting the most out of the budget.
This educational game combines the catapult/flick mechanics often found in mobile game apps, with Rube Goldberg/Incredible machine levels. The idea is the balls of different mass can be catapulted to start a chain reaction that collects stars in the game. Therefore this is a science game that allows the player to explore the laws of motion. As educational game developers, we sought to make this physics equally fun and educational.
This math game requires the player to quickly estimate where a sum falls on a number line. It has been developed to handle a wide range of sums, such as, addition, subtraction, multiplication, division and more. This educational game has been designed to make the player quickly estimate values, and therefore put them in a situation where estimating values will lead to getting through questions quicker and a better score. As an educational game developer we have to think about how to create an environment which provides the right mindset to solve the problem.
Learning through play, finding what drives us, and following the dream of what we can be is the motivation behind SportsLab – the project-based sport research and design challenge. SportsLab teams uncover and connect STEAM and 21st Century Skills to create and propose a shoe design for the sport of Parkour. QuestLab Editor has been developed to support other competitions that can be infused with STEAM and 21st Century Skills, will help youth to push their limits, find what drives and motivates them … to turn dreams into actions … positive steps that help them compete in the real world.
This educational game was developed for players to understand the life science relating to birds. In Ravenous, the player must learn to fly like a bird, with the goal of traveling the maximum distance while optimizing energy use. The player controls basic bird flight aerodynamics and behavior to deal with environmental challenges that influence energy cost in both positive and negative ways. The bird has an energy bar reflecting the life of the bird (0 = death) and an efficiency meter directly related to the bird’s actions (i.e., flapping frequency, the angle of the wings, taking advantage of lift opportunities, scavenging for food, avoiding predators, and mating). As educational game developers, the complexity of the bird controls was a unique challenge that we enjoyed solving.
This educational game teaches players about Artificial Selection by breeding their own monsters. The player is expected to carefully select parents to carry on the desired traits to match a target monster. This game was created for players to explore genetics and how to utilise dominant and recessive traits. As educational game developers we thrive on making complex puzzles for players to solve, and this certainly is a challenging yet easy to use game.
This is an educational game made for players to explore our solar system. The game has been designed to make player explore all the bodies of our solar system by following a treasure hunt through space. As an educational game developer, it is fun to think about how to create mechanics that work together with the educational goals of the game.